Geometry Nodes: Blender’s node-based system for procedural modeling and animation. You can use Geometry Nodes to create and animate everything from simple patterns to complex structures and movements.
Particle System: A robust system for creating particle-based effects like fire, smoke, and explosions. It allows for fine control over particle behavior through various settings and physics properties.
Modifiers: Blender’s non-destructive modifiers such as the Array, Bevel, and Displace modifiers allow for complex animations by adjusting parameters procedurally rather than manually.
Physics Engines: Blender’s built-in physics engines include Bullet for rigid body dynamics and Mantaflow for fluid simulations. These engines provide the foundation for many procedural animation techniques