Unreal Engine (UE) is widely known for high-end game development, but it also supports web deployment, enabling rich, real-time 3D experiences accessible directly from a browser. This article covers the process, benefits, and optimisation techniques for building and deploying Unreal Engine Web Apps.
1. What are Unreal Engine Web Apps?
Unreal Engine Web Apps are browser-based applications powered by UE, compiled to run via WebAssembly (Wasm)and WebGL/WebGPU. They allow developers to deliver AAA-quality graphics, interactivity, and simulations without requiring end-users to install a desktop client.
Typical use cases:
- Product configurators
- Real estate and architectural walkthroughs
- Training simulations
- Immersive marketing & branding experiences
- Digital twins
2. Deployment Options
1. Pixel Streaming
- Streams UE application from a remote GPU-powered server to a browser.
- Pros: High fidelity, no device performance constraints.
- Cons: Requires powerful hosting, high bandwidth.
2. HTML5/WebAssembly Build (Experimental)
- UE projects compiled into Wasm and run natively in browsers.
- Pros: No server streaming, runs locally.
- Cons: Still experimental, performance depends on the client machine.
3. Setting Up an Unreal Engine Web App
A. Pixel Streaming Workflow
- Package your UE project for Windows/Linux.
- Run UE’s Pixel Streaming Plugin to broadcast the app.
- Deploy to a cloud server (AWS, Azure, GCP, or WebRTC servers).
- Provide users with a browser link that streams the UE app.
B. WebAssembly Workflow
- Enable HTML5 export support (community-maintained since UE4).
- Compile the project into
.wasm+.js+ assets. - Host on a standard web server (Apache, Nginx, Netlify, Vercel).
4. Optimisation Techniques
Performance is critical for Unreal Web Apps. Consider the following:
- Level of Detail (LOD): Optimise assets for web playback.
- Texture Compression: Use formats like
.ktx2for smaller size and faster loading. - Asset Streaming: Stream only necessary textures and meshes as needed.
- Lighting & Effects: Bake lighting where possible; minimise heavy post-processing.
- Network Optimisation (Pixel Streaming):
- Use adaptive bitrate streaming.
- Deploy servers closer to end-users (CDN, edge computing).
5. Best Practices
- Test across multiple browsers (Chrome, Edge, Firefox).
- Optimise for mobile — Pixel Streaming can adapt, but Wasm builds need careful profiling.
- Implement fallbacks (static renders, videos) for users with incompatible devices.
- Use analytics to measure performance (latency, FPS, load times).
6. Example Use Cases
- Real Estate Web Tours: Virtual walkthroughs of apartments directly in a browser.
- Automotive Configurators: High-fidelity car models with interactive customization.
- Enterprise Training: Web-based XR/VR training modules.
- Marketing Campaigns: Immersive branded experiences for product launches.
✅ Summary
Unreal Engine Web Apps bring cutting-edge 3D experiences to browsers through Pixel Streaming or WebAssembly builds. With proper optimisation, they enable enterprises to deliver interactive, high-quality content across devices without installation barriers