Video Texture

Creates a texture for use with a video.

Note: After the initial use of a texture, the video cannot be changed. Instead, call .dispose() on the texture and instantiate a new one.

Code Example

// assuming you have created a HTML video element with id="video"

const video = document.getElementById( 'video' );

const texture = new THREE.VideoTexture( video );

Examples

materials / video

materials / video / webcam

video / kinect

video / panorama / equirectangular

vr / video

Constructor

VideoTexture( video : Video, mapping : Constant, wrapS : Constant, wrapT : Constant, magFilter : Constant, minFilter : Constant, format : Constant, type : Constant, anisotropy : Number )

video — The video element to use as the texture.

mapping — How the image is applied to the object. An object type of THREE.UVMapping. See mapping constants for other choices.

wrapS — The default is THREE.ClampToEdgeWrapping. See wrap mode constants for other choices.

wrapT — The default is THREE.ClampToEdgeWrapping. See wrap mode constants for other choices.

magFilter — How the texture is sampled when a texel covers more than one pixel. The default is THREE.LinearFilter. See magnification filter constants for other choices.

minFilter — How the texture is sampled when a texel covers less than one pixel. The default is THREE.LinearFilter. See minification filter constants for other choices.

format — The default is THREE.RGBAFormat. See format constants for other choices.

type — Default is THREE.UnsignedByteType. See type constants for other choices.

anisotropy — The number of samples taken along the axis through the pixel that has the highest density of texels. By default, this value is 1. A higher value gives a less blurry result than a basic mipmap, at the cost of more texture samples being used. Use renderer.getMaxAnisotropy() to find the maximum valid anisotropy value for the GPU; this value is usually a power of 2.

Properties

See the base Texture class for common properties.

.generateMipmaps : Boolean

Whether to generate mipmaps. false by default.

.isVideoTexture : Boolean

Read-only flag to check if a given object is of type VideoTexture.

.needsUpdate : Boolean

You will not need to set this manually here as it is handled by the update() method.

Methods

See the base Texture class for common methods.

.update () : undefined

This is called automatically and sets .needsUpdate to true every time a new frame is available

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